Quoted from IGN:
Perfect Dark XBLA Gets Updated Features
Watch Joanna move across your TV screen ‘silkier’ than ever before.
by Ryan Geddes
June 8, 2009 – Rare’s original Perfect Dark is one of console gamers’ favorite first-person shooters, and the title is scheduled to make its way to the Xbox Live Arcade this winter in downloadable form. But according to the XBLA version’s information page on Xbox.com, there are some big changes in store.
As we reported during last week’s Electronic Entertainment Expo, Perfect Dark XBLA will run in high-definition 1080p (a measure of vertical resolution – it means it will look pretty). The original game ran in standard definition, so the visual boost should be quite significant. The XBLA version will also add cooperative play to the campaign, but we’re not quite sure how that will be implemented just yet.
And finally, the game’s framerate will be bumped to 60 frames per second, a much-needed upgrade that Microsoft promises will make Perfect Dark run «silkier…than ever before.» We like the sound of that. Although Rare created the original game for the Nintendo 64, the company isn’t credited as the developer on Microsoft’s Perfect Dark XBLA web page. That distinction belongs to 4J Studios, a Dundee, Scotland, developer that ported Elder Scrolls IV: Oblivion to the PS3.
That made me almost fall from my chair…
Dang I’d better fix my 360 before this release.
Anyone else excited about this? If they added online play to the port it’d be fucking awesome.